Alberic "Darkheel" Qaadir - Human Rogue|Warlock Sniper


Alberic “Darkheel” Qaadir, level 5 Human, Rogue|Warlock
Hybrid Talent: Rogue Tactics (Hybrid), Rogue Tactics (Hybrid): Cunning Sneak (Hybrid)
Eldritch Pact (Hybrid): Fey Pact (Hybrid), Hybrid Warlock: Hybrid Warlock Will
Background: Glamoured (Fey) (+2 to Stealth)

FINAL ABILITY SCORES: Str 10, Con 13, Dex 19, Int 8, Wis 11, Cha 17.

STARTING ABILITY SCORES: Str 10, Con 13, Dex 16, Int 8, Wis 11, Cha 16.

AC: 19 Fort: 15 Reflex: 19 Will: 18
HP: 45 Surges: 7 Surge Value: 11

TRAINED SKILLS: Perception +7, Thievery +11, Stealth +15, Acrobatics +11, Bluff +10, Athletics +7

UNTRAINED SKILLS: Arcana +1, Diplomacy +5, Dungeoneering +2, Endurance +3, Heal +2, History +1, Insight +2, Intimidate +5, Nature +2, Religion +1, Streetwise +5

FEATS: Human: Hybrid Talent, Level 1: Shadow Initiate, Level 2: Cursed Shadow, Level 4: Weapon Proficiency (Superior crossbow)

POWERS: Bonus At-Will Power: Sly Flourish, Hybrid at-will 1: Deft Strike, Hybrid at-will 1: Eyebite, Hybrid encounter 1: Sprite War Call, Hybrid daily 1: Blinding Barrage, Hybrid utility 2: Ethereal Stride, Hybrid encounter 3: Fleeting Spirit Strike, Hybrid daily 5: Curse of the Bloody Fangs

Shadowdance Leather Armor +1, Bracers of Archery (heroic tier), Swiftshot Superior crossbow +1, Essence of the Scout +1, Potion of Healing (heroic tier), Short sword, Adventurer’s Kit, Climber’s Kit, Crowbar, Footpads, Sunrod (2), Thieves’ Tools, Crossbow Bolts (60)


Alberic “Darkheel” Qaadir is a human male born of an Aluvian father and Gharun’dim mother. His father died before Alberic was born. His mother gave the baby his father’s name, Alberic, and her surname. They lived in Glendon Wood, until little Alberic began to exhibit signs of strange magical ability around age 12. Though the mystics of the elf and eladrin population offered to tutor young Alberic in the ways of the Fey magic he was exhibiting, his mother feared his growing wild Fey powers and decided a return to her homeland and the more structured and formal magical academies in Al’Arqas where she learned her art would be best.

Alberic did not fit in well at academy. He took more after his Aluvian father in appearance as well as in nature. His mixed heritage was often the butt of scorn and spiteful comments from the pure Gharun’dim students. The strict formality and rigid structure at the academy chafed. His wild Fey magic was not easily trained by the more straight-forward arcane masters; everything was difficult. Things got worse once his mother disappeared while searching for some ancient stone or artifact. The academy was vague when they gave the news to Alberic. He was now alone in the world.

Alberic became the class buffoon in an attempt to fit in; his charm and natural agility served him well in his many pranks and petty crimes. He enjoyed the laughter focused at the outcomes of his antics instead of directed at himself, though he knew many tolerated him only because he could amuse them.

After one particularly spectacular (and disastrous) prank involving a sprite, hallucinogenic spices, several ancient texts before the the Deep Times, and one very angry arcane master, Alberic fled Al’Arqas to escape the punishment he was sure to receive.

Alberic made his way south to Southern Osteth and the outpost town of Qalaba’r in the Linvak Range. He was 17, alone, and the sale money from the few goods he had stolen from the academy as he fled was almost gone. Scared, hungry, and desperate, Alberic joined the Qalaba’r militia in hopes of regular food, decent shelter, and the chance to steal something worth enough to get out of the frontier town.

What Alberic found was terror and cold, wet nights on patrol against the near weekly attacks from the monstrous wilderness tribes. In those long, dangerous months Alberic also found the meaning of comradeship, trust, self-sacrifice, and was nicknamed “Dakheel”, meaning “stranger” by those he served with He learned how to fuse his strange fey magics and natural agility with the weapons and tactics of the militia scouts to become a shadowy crossbow sniper.

Alberic’s nickname was revised to “Darkheel” as his prowess on the hunt and in protecting Qabala’r with his abilities grew. Though now only 24, Darkheel trained had risen in rank and trained several new squads of scouts and snipers when he hear rumors a mage matching his mother’s description had been spotted in the Direlands.. The mage was last seen in the mysterious and dangerous area called the Chaos Scar.

With sad farewells to friends and comrades, Darkheel went in search of his mother.

(Darkheel’s Fey warlock abilities come from an ancient pact between a Fey entity and one of Alberic’s ancestors during the rise out of the Deep times. Payment to the entity is coming due, and it plans to use Alberic for its purposes. Alberic has no knowledge of this, though his mother might.)


4e Chaos Scar CPNuke